Jump to content


Macedk

PATCH

Recommended Posts

Macedk   

Hi guys :)

forum.projectcarsgame.com/showthread.php?39377-Project-CARS-PS4-Patch-4-0-Release-Notes

As usual its hours before one of our races hehhe

Share this post


Link to post
Share on other sites

Project CARS – PC Patch 4.0 – Release Notes

New & Enhanced Feature Summary
* Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.
* Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
* Online – lobby search settings are now saved between sessions.
* Career – mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
* HUD – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
* GUI – added a game version number display to the main menu.
* Assists – Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
* Assists – the Best Line assist now provides an option to only show the braking areas
* Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.
* Graphics – Enhanced Mirror option. When enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance.
* Leaderboards – added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.
* Leaderboards – added an option to back out of changes in the leaderboards screen.

Online
* New – added support for 'Force Default Setups' in Multiplayer restrictions screen.
* New – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
* New – lobby search settings are now saved between sessions.
* Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.
* Fixed an issue where the player was unable to select the Bentley GT3 in online races.
* Fixed an issue in Create Lobby where selecting Vehicle ‘view details’ would reset the class filter.
* Fixed an issue where the in-game chat box would scroll when the player pressed the accelerator and brake controls.
* Various tweaks to the behaviour of cars that are terminally damaged, and cars will no longer try to teleport to the garage if there are no pit lanes.
* Fixed an issue where the player could drive out of the garage again after retiring from a race.
* Further tweaks and improvements to the online lobby Car Class GUI – classes are now sorted alphabetically; changes are now only apply once the player accepts the new settings; ‘Create’ options defaults to ‘Any’ class; fixes an issue where the host would see only one vehicle in the quick vehicle chooser list if identical vehicles was set to ‘yes’.
* Fixed the rolling start option so that toggling the rolling start flag correctly updates MP game data.
* Fixed an occasional crash while in online mode.

Time Trial
* The standings info on the pause screen now shows real-time updated lap and standings info, and sorts the order of all active participants based on lap times.
* Fixed an issue where the player's best of session ghost time didn’t always exactly match his actual best of session time.

Pitting, Tuning, Setups, Strategy
* Fixed an issue where a selected tyre option saved to a setup prior to Patch 3.0 would cause a game crash after applying Patch 3.0 and using that saved setup.
* Fixed an issue where tyre pressures were not resetting properly when returning to pits.
* Fixed an issue where brake temperatures were being reset when the player entered the pits, leading to unexpected braking behaviour.
* Adjustments to fuel calculations when returning to pits during a practice session – when calculating the required fuel when the player returns to the pits, the estimated fuel levels are used for consistency.

Physics & AI
* Tyres – small adjustment to peak slip ratio or P Zero Trofeo, Faretti Track, and other soft-track road tires for road cars.
* Various improvements to AI navigation when entering and leaving the pit boxes.
* Improved the transition from road to off-road as certain off-road surfaces caused too much jarring on the steering.

Cut Track / Off Track System
* Sakitto International – further tweaks to the downhill Esses, to keep the AI on track when attempting bad passes that were causing the AI to hit the exit barriers.
* Various tracks – Nordschleife, Greenwood Karting, Silverstone National, Dubai GP, Barcelona National, Nurburgring Sprint Short – cut-track improvements based on latest community feedback.

Career
* Fixed an issue where the player would be placed first on the grid of race two in a multi-race round, after being disqualified from the first race. Disqualified drivers will now be placed at the back of the grid.
* DLC Career Accolades are now only present if the appropriate DLC pack is installed. This fixes an issue where the player was unable to do 100% completion of accolades due to non-purchased DLCs accolades also being present.
* Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.
* Fixed a bug where the invitational events that require winning team championships weren't always unlocking.
* DLC Career Accolades – translated (non-English) strings added for Invitational Accolade – 320 Touring Challenge
* Fix to make sure player is placed last after skipping/simulating, in races where the second-best qualifying time is used for grid placement for the 2nd race (this was affecting Formula Rookie, LMP1-3, GT5 and Touring races).
* New – mandatory pitstop opening lap will now scale as well when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop
* Improved Contract system to allow for extra entry level contract awards when progressing to a new motorsport, or when only being offered a renewal for the current motorsport.
* Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play.

Audio
* Tweaks to the Ginetta GT3, Clio and Bentley Speed 8.

GUI, HUD, Telemetry
* New – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
* New – added a game version number display to the main menu.
* New – the Best Line assist now provides an option to only show the braking areas.
* New – Enhanced Mirror option – when enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance.
* New – added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.
* New – added an option to back out of changes in the leaderboard screen.
* Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game.
* Track temperature is now displayed on all in-game menus.
* Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right.
* Track temperature will now display correctly based on the unit system and language selected by the player.
* Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres.
* Track Temperature and Weather information are now positioned uniformly across all in-game screens.
* Removed redundant leading zeros from the KERS motec display.
* Fixed an issue where accessing the map or telemetry in the monitor screen would disable the player HUD in game .
* Fixed issue where changing ‘Weather Slots’ also changed the race start time when using ‘Real Weather’ option.
* Enabled game exit via Gamepad back button, and display an exit confirmation dialogue.
* Vehicle Class icons – updated vintage F1 and vintage GT class icons.
* New GUI image with real-world livery for Ford Capri Group5.

Replays
* Replays – fixed an issue where vehicle damage would automatically be repaired when watching a replay.

Controls & FFB
* Steering wheel angle now reverted to always centering during pause / pits / menus / etc. An alternative fix is now implemented to prevent the jolting when un-pausing the game.
* Fixed an issue where force feedback was still active when an AI team mate was driving the player’s car.
* Fixed an issue where calibrating the pedals could at times cause the pedals to function incorrectly.
* Logitech – updated pedal mappings for G29 and G920 to match the latest hardware revisions.
* Fanatec – added use of accelerator rumble on CSW Base v2.

Vehicles
* Audi A1 Quattro – changed class to Road C2.
* Audi R18 e-tron – added hybrid/KERS readout to cockpit display. Rebalanced cockpit exposure/brightness.
* BAC Mono – fixed duplicate material name causing a problem on painted cockpit parts.
* BMW 2002 Turbo – tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.
* BMW 320TC – fixed the top speed statistic displayed in the front-end.
* Caterham SP300R – added push-to-pass boost gauge to cockpit display and enabled exhaust backfire.
* Ford Escort and Mustang 2+2 Fastback – tweaks to help reduce climbing other vehicles during side-to-side contact.
* Ford Mustang 2+2 Fastback – fix for shadow flicker on AI cars.
* Ford Capri Group5 – fixed offset rear fenders.
* Ford Mustang GT 2015 – reduced FFB tire force multiplier by 25%.
* Gumpert Apollo – re-added four exhausts.
* Marek/RWD LMP cars – improved the default view position.
* Ruf CTR – recalibrated engine boost and allow up to 1.4bar boost in setup to match original car. Stock boost of 1.1bar provides around 470hp as advertised. Fixed an issue where the external side mirrors were switched.
* Added hybrid boost gauge to display for McLaren P1, Marek RP339h LMP1, RWD P30 LMP1.

Tracks
* Le Mans – lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb.

General
* New – movable trackside objects and broken-off car parts will now be removed from the track after impacts.
* Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
* Reworked the stretched headlight reflections to be more accurate to real life.
* Fixed an issue where the Driving Line assist would become invisible when particles were set to off.
* Ensure that players cannot turn on assists using hotkeys in community events, when the assists have been explicitly disabled for the event in question.
* Fix further cases where the pre-race cameras would at times cut into the track surface.
* Fixed an issue where vehicle windows would at times not render correctly when using centre cockpit cam and helmet cam.
* Improved general game stability.

Dedicated Server Updates
* Lua scripting – as an alternative to external scripting via the server's HTTP API, the server now supports add-ons written in Lua.
* If the server advertises that it controls track selection, vehicle selection or vehicle class restriction, the game now correctly respects this and won't allow players choosing mismatching track/vehicle.

Share this post


Link to post
Share on other sites
Oqvist   

Project CARS – PC Patch 5.0 – Release notes 

Online
* Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.
* Mojave layouts – fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.
* Fixed an issue with tyre choices being ignored during pit stops.

Physics & AI 
* Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.
* Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.
* Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.

Career
* Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.

Controls
* Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller. 
* Logitech G29/G920 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
* Logitech G920 – fixed an issue with the gearshift mapping.
* Removed default assignments for wipers and lights, as this was disabling the wipers/lights turning on automatically when it started raining or got dark.

Tracks
* Nürburgring GP, Sprint, Sprint Short – fixed an issue that caused issues for cars pitting in the first pit spot.
* Nordschleife – fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.
* Nürburgring Sprint Short – fixed a cut track issue at the NGK Chicane.
* Barcelona GP – fixed cut track issue when entering the pit lane.
* Watkins Glen – improved overall track performance to address frame rate drops in certain areas.

Vehicles
* Aston Martin Vantage GTE – tweaked cockpit exposure to work better with rainy conditions.
* Aston Martin DBR 1-2 – set the car up so that the steering wheel remains in a static state when the user chooses the ‘hide wheel’ option, so that the user can still read the vital info displayed on the wheel.
* Aston Martin DBR1 1959 – fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.
* Audi 90 IMSA GTO, Audi R8 V10 plus, Ruf Rt 12R – fixed an issue where the KERS bar would appear on the HUD of these cars, even though they don’t have KERS.
* BMW 320 Turbo – fixed an issue where the car would start 'wandering' in straight lines after a few laps.
* Bentley Continental GT3 – updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current FIA specifications, putting it more in line with the other GT3 cars.
* Ford Mustang GT – improve braking power to better match the car's weight. 
* Ginetta G40 – partial fix for front tires overheating if pressure goes over 1.8bar.
* Historic Lotus Formula cars – improved the Helmet View exposure settings 
* Lotus 98T – fixed an issue with missing bodywork in the cockpit
* Mercedes C Class DTM – adjusted steering wheel shift lights to better match the engine's power band.
* Ruf CTR – changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks. 

GUI & HUD
* Display correct message when trying to toggle assists when assists are disabled.
* Fixed an issue with the Leaderboards navigation that prevented the user from changing the vehicle or location.
* Changed the displayed values for Lateral and Longitudinal weight bias, to make it more intuitive.
* Fixed an issue with bad Text spacing on the Telemetry screen.
* Fixed various issues with the HUD gearshift indicator during replays.
* Fixed an issue where making real time changes to the stability control would display incorrect information.
* Fixed an issue where the in-game Standings screen ‘Lap time’ was cleared too soon.

General
* Fixed an issue where the ‘Sync to Race’ option was unavailable when configuring Weather Progression.
* Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.
* Localisation – added ‘United Arab Emirates’ used by Lykan to non-English language sets.
* Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.
* Fixed a case where the ‘One more for the road’ achievement would not unlock correctly.
* Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.
* Fixed an issue where the external driving camera would clip through the track on steep banking. 
* Fixed an issue with random cloud ‘popping’ in and out of view.
* Fixed an issue with clouds disappearing when using time acceleration.
* Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.
* Fixed an issue that caused the player’s view to switch from helmet camera to cockpit camera during pit stops. 
* Fixed an issue with Enhanced Mirror, where enabling it could at times cause occasional drop-outs of mirror content

Oculus Rift 
* Improved support for Oculus Rift rendering to desktop and headset simultaneously.
* Added command line option -vrfullscreen for use when using second screen, to use whole screen instead of windowed mode.
* Amended driver head offset when in Oculus Rift mode – defaults to 0.0 but can be set using command line -vreyeoffset amount.
* Added HUD position editing control keys to the existing HUD editing setup: AD – left/right, WS – up/down, ZE – in/out. (Note that this doesn't save yet between game restarts. We have this working internally now but it missed this patch, so will be coming your way very soon)
* HUD and Menu system is now located in world and car space instead of attached to the player’s head.
* Updated to Oculus SDK 0.7.0.0.
- NOTE - If you experience a black flicker/flash in the right eye view when playing in VR, please ensure that you have VSync enabled.

Share this post


Link to post
Share on other sites

Patch 6 has fixed some of my lack of feel issues, not sure what's in the chagelog, but they've got back to having a good feel in the GTs and toned down the instaspin...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×