Sign in to follow this  
Followers 0
Brun

Update 1.12 - includes timed races

9 posts in this topic

AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.

HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.

Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.

Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"

Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.

Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.

All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.

FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported

---------------------------------

Changelog v1.12

1.12
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake temp for
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume

Share this post


Link to post
Share on other sites

Maybe we should have a trial run of this new timed race thing before the upcoming series?

Share this post


Link to post
Share on other sites

Yep. Darren, you back in action yet?

Share this post


Link to post
Share on other sites

Do they have formation laps and do they let you jump the start yet?

Share this post


Link to post
Share on other sites

formation lap - NO

jump starts - YES

Share this post


Link to post
Share on other sites

- Added online Timed Races (with and without additional lap)

I read 'additional lap' as formation lap,  assuming the timer would start after completing the first lap.

It did cross my mind that in the previous series we did one race with a standing start and then rolling starts for the other two. I'd bet my bottom dollar that won't be possible without restarting the server.

 

Share this post


Link to post
Share on other sites
10 hours ago, Doug Atkinson said:

Yep. Darren, you back in action yet?

Yup, i'm back.  Picked up a nasty bug on the flight back home but should be recovered in the next couple of days.  Nearly fell off my chair when i read they had introduced timed races.  Will get onto it when i'm feeling better.

Share this post


Link to post
Share on other sites

I have to admit honestly, I don't get why you guys are so excited about this 'timed' races :popcorn:

 It makes a difference for endurance lenght races and only if where weather and safety car plays into the calculation that gives you real unknown.  But for AC sprint races  does it change much? You clearly know what number of laps to be expected from leader.

 

Maybe I am missing something...

 

Get well quickly  @Darren_Blythe

Share this post


Link to post
Share on other sites
On 2/15/2017 at 3:57 PM, Piotr said:

I have to admit honestly, I don't get why you guys are so excited about this 'timed' races :popcorn:

 It makes a difference for endurance lenght races and only if where weather and safety car plays into the calculation that gives you real unknown.  But for AC sprint races  does it change much? You clearly know what number of laps to be expected from leader.

 

Maybe I am missing something...

 

Get well quickly  @Darren_Blythe

I think that you are correct that it would really only make a difference for endurance racing, and muliticlass racing, there are a few guys around here that are very interested in that, but the lack of timed races and driver swaps made that impossible. Now that timed races are in that removes one of the obstacles. With regard to the sprint races it wouldn't make any meaningful difference to the race itself, but it would be an opportunity to see how it works in a live situation. I did some ten minute timed races around the Highland short yesterday on a public server, its the first time I was able to finish a race in AC and avoid the fade to black as I cross the line, very nice it was too. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0