Oqvist

Member
  • Content count

    1,734
  • Joined

  • Last visited

Everything posted by Oqvist

  1. http://store.steampowered.com/app/619680/Assetto_Corsa__Ready_To_Race_Pack/ "Ready To Race" is the new DLC for Assetto Corsa is now available on Steam and will be coming to PS4 and XB1 later this year. It includes ten new cars from AUDI, Lotus, McLaren, Maserati and Toyota, providing the "most wanted" models ready to race!The RTR DLC provides a great variety of models that mix technology, power, history and design from Italy, Great Britain and Japan, resulting in a package able to meet all your wishes!List of cars:- Audi R8 LMS 2016- Audi R18 e-tron quattro- Audi TT Cup 2016- Audi TT RS (VLN)- Lotus 3-Eleven- Maserati MC12 GT1- McLaren 570S- McLaren P1 GTR- Toyota Celica ST185 Turbo- Toyota TS040 Hybrid******Changelog v1.14- New autosaved replay options and UI added to launcher main theme- New Audi TT Cup- New Audi TT RS (VLN)- New Audi R8 GT3 2016- New Audi R18 LMP1 2014- New Lotus 3-Eleven (race)- New McLaren 570S- New McLaren P1 GTR- New Maserati MC12 GT1- New Toyota Celica ST185 Group A- New Toyota TS040 Hybrid 2014- Mandatory pitstop window is now related to pit entry timing (replacing old system)- Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)- Added Position set digital script- Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI- Added wind algorithm- If controller is keyboard then Pitstop app is replaced by mouse pitstop- Mouse pitstop with Mouse Steering enabled is now working correctly- Tweaked backfire flash flames in many cars- Realtime app: qualify/practice colors are based on leaderboard position, race color on current position- Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)- Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)- Fixed broken UI interaction due to session switching when pitstop was not finished- Fixed rare automatic pitstop activation at car spawning in the pit- Fixed deadzone for gamepads- Fixed Tyre App thermal value for exploded tyres- Minimum for automatic reset tyre on track is now 2- Fixed flag rendering in VR with PP off (again, hopefully for real this time)- Fixed Achievements from unlocking when car is blackflagged- Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)- Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only- Added physics option for different fuel weight/density (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)- Adjusted Lotus 98T tyre wear- Fixed old pitstop UI from allowing more fuel when setup is fixed- Added Black Flag description- Added Online time of day multiplier (x1 to x10)- Added track animated starting lights- Added blink feature to RPM SERIES script (updated all relevant cars)- Added acServerManager 1.14.0- Added Time multiplier- Added Wind- Added Restrictor (BoP)- Fixed BoP server message to client- Fixed bug on client fixed setup 2nd reloading- Added resolution string on splash screen- Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off- Added AI Aggression selection- More AI differences within a single lap to generate more battles- Added AI wing setup variations- Added new Random camera mode algorithm- Fixed driver model visibility bug in Random camera mode- Removed AI slowdown hack for cars with spool differentials- Improved Downshift Protection algorithm- Fixed AI giving away green light by flooring gas 500ms in advance- New AI algorithms for understeer detection and downshifting- Fixed Car Engineering app sometimes reporting wrong total and sprung weights- Added Fuel x Time on Setup Fuel tab and pitapp- Added best splits at the end of the race on leaderboard timetable- Tweaked leaderboard to show player name/position even if that player has disconnected- Updated Steam statistic reader to synchronize steam achievement- Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)- Fixed session synchronization issue when session switches while a new player is joining- AI is now using kers- Fixed Nissan Skyline R34 having downshift protection when it should not- Added "variation" slider for AI. It will randomize the AI level in the range selected.- Fixed Nissan GT3 texture map on lod B- Added player's nation flag support (not valid flag will be rendered as AC logo)- Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)- Added nation flags on leaderboard GUI- Tweaked opponents list to include nationality- Update special events to include nationality- Added Mandatory Pit warning message at the start of the race- Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini- Some template updates to existing content- Porsche 911 RSR 2017 template added- Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1,- Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup- Digital display script tweaks across the board- Fixed a bug on Nissan GTR GT3 LOD B- Minor livery fix on Glickenhoue SGC003- Python new functions:getWindSpeedgetWindDirectiongetDriverNationCode(CAR_ID)getCarSkin(CAR_ID)- Added deactivation on lateral G on McLaren P1 and P1 Gtr (optional [DEACTIVATION] LIMIT_G=[x] in drs.ini)- Porsche 911 RSR 2017 official WEC liveries added Look forward to try this out when the endurance season is over
  2. Same here no time to test but it´s worth it just to investigate the 3D models in VR
  3. No return now just ordered and payed for Ollies OSW package. The pound just keep going up sadly it will surely go down now... What I ordered so far: Self-assembly DD FFB kit consisting of Small MigePre-assembled MIGe Power & Feedback cablesAll-in-one board (Sim-ple for IONI)IONI ProAscher Racing MIGe mountHolger's OSW Adapter with COM-B 22x32E-StopEnable SwitchFerrite Cores600W Switching PSU@ 725GBP inc VAT (Europe) / 1050USD (Australia & New Zealand) / 1025USD (Canada & USA) Got myself a cooler master 130 htpc case. OMP Trecento 300mm rim cheap one with fake leather to go with my RMD 320 mm and 365 mm Momo Classic, 289$ sam maxwell basic usb button plate. Martin Ascher paddle shifters. As for quick release just for convenience may go for the Holgers will see. If I want to move my SMC button box around QR is redundant though so will wait a bit on that one. total cost without QR around 1590 Euro.
  4. I removed all plugins for the interlagos test race so there is no plugins to mess things up. Edit: Actually I put them back in so that was the issue
  5. https://www.studio-397.com/2017/04/roadmap-update-april-2017/
  6. Released now. Can´t get rFactor 2 to run with it though downloading latest nvidia drivers at the moment.
  7. Nice to see them run around again. Car looks faster with the fatter tires and drivers sound more exhausted on the pit radio
  8. Great Recap as ever. Sorry for not helping.
  9. Interesting. Would like a headband with just the rumble part that fits whatever headphone I got. I do miss bass shakers but everyone I try is to loud
  10. Interested if it all works out not sure I can commit though. Low on energy at the moment.
  11. It´s a known franchise that is what creates some buzz
  12. May be for some. I hope they can solve the issue with input lag on the Unreal engine. As I understand it for the VR titles they have rewritten a lot of code to get it lower but there is like 3x more data to compute on a serious simulation.
  13. Running currently http://imsatv.imsa.com/
  14. Albequrque opened the gap and tried to close it again but it was to late. May not be able to see Taylor but after drifting wide he should have a strong suspicion about having a car on his left. I think it was a race incident had Albequrque stayed on his new line he would been in a better position for next corner.
  15. Every time I check in there is safety car out
  16. It´s still a big minority that owns a VR headset though and competition is almost as tough since almost all beside rFactor 2 has VR support now. Did some comparisons with Assetto Corsa they need to work on the shadows had to turn them off. Can live without them but it´s awful when you have a car floating ahead. I also did attempt to run assetto corsa on low track detail because it´s realistically what I need to do to ensure smooth framerates in races with my X 1080. So it´s a more valid comparison for anything else but hotlapping. Assetto Corsa still looks way better. It also felt more 3D better sence of the elevation changes and the kerbs built more in height. Maybe it´s exhaggerated what do I know. I didn´t get the feel that the Raceroom version was wider though. Mainly the elevation changes that made the track feel different. Raceroom version had one steeper downhill though so who knows which is correct. But Assettos graphics surely make it appear a lot more convincing. But no problem with visibility, zero eye strain and performance was good with 1,5x supersampling which is the same I use for Assetto Corsa. How high I go with supersampling all depends if I can hold 90 fps without asynchronous time warp etc. Nothing beats true fps I don´t know why they recommend you enable it. It´s incredibly annoying when they dip your fps to 45 better to be at 70 most of the times. Cockpits themselves is not to shabby in raceroom. May be better to stick to stock wheel rotations the wheel seem to lag sometimes when running my custom 360 lock. Not a big deal though.
  17. downloading a 2,8 gb patch at the moment
  18. I am on single monitor and also felt like it was wider. Wish raceroom had 3D so you could truly compare the scale of everything
  19. Ollis fan boost is still working!
  20. https://www.twitch.tv/eleaguetv/v/113155961 Here is the event. I fast scrolled through the qualifying rounds but it seem to work well in the final except the fan boost glitch of course. Certainly not showing rFactor 2 at it´s best though with that track
  21. Jake seem a bit over dramatic. As for graphics cs is quite big despite being ugly and how could simracing compete with the real deal in term of eye candy jake would spell doom no matter what. While Assetto corsa, pcars or even iRacing looks a lot better streamed not sure that matters. Curious why 25 plugin was needed. Had some tv show in Sweden called vgp using race 07 some years ago and it worked really well. Not good enough to give ratings for another season though.
  22. It´s completed but still in development. Else what sim out there is completed? Even LFS gets updates Ah yes P Cars but only because of P Cars 2
  23. Well that is a wish. I am in that camp as well. It really sucks running on a 2D monitor but endurance racing is not hot in sims with VR support and iRacing is just to expensive now that I invested in osw and VR